smove · 2023 · product design

Smove

Smove is a platform any chair sits on, shaped so the body instinctively moves in small ways while seated — addressing back pain through dynamic sitting instead of rigid posture. I worked on the product experience: how it feels, how it communicates its purpose without instructions, and how to make healthy behavior genuinely fun to do.

Role

Product Design • Usability Testing

Product Design • Usability Testing

Platform

CAD • Adobe Suite

industry

Behavior Change Design

year

2023

001 _ Problem

Static sitting is the underlying cause of back pain. Ergonomic chairs address it; the dining chairs and kitchen stools in most home offices don't.

002 _ approach

Subconscious by design: the user doesn't decide to move, the surface makes movement the path of least resistance.

003 _ outcome

A platform that turns any chair into a moving one — without changing how the user sits, only how still they stay.

image film
user scenario 001

Work

Work

Work

Work

Eight hours at the home-office desk.
Smove keeps the body moving
without breaking concentration.

Eight hours at the
home-office desk.
Smove keeps the body moving without breaking concentration.

Eight hours at the home-office desk. Smove keeps the body moving without breaking concentration.

Eight hours at the home-office desk. Smove keeps the body moving without breaking concentration.

user scenario 002

Sport

Sport

Sport

Sport

30 minutes lunch break. Smove provides movement, even without a chair.

30 minutes lunch break. Smove provides movement, even without a chair.

30 minutes lunch break. Smove provides movement, even without a chair.

user scenario 003

Fun

Fun

Fun

Fun

48 hours of weekend. Smove sparks
imagination, and lets your creativity run free.

48 hours of weekend. Smove sparks imagination, and lets your creativity run free.

48 hours of weekend. Smove sparks imagination, and lets your creativity run free.

48 hours of weekend. Smove sparks imagination, and lets your creativity run free.

process

Clear definition of User Pain Points. Usability testing process clarifying weaknesses and documenting progress.

Pain Points

Within the defined problem scope of static sitting in home offices, Pain Points include:
• Household chairs don't allow for healthy dynamic sitting
• Users don't know where their pain comes from
• an office chair is too expensive / doesn't fit the interior

usability testing

Over ten physical prototypes were strategically improved within a scope of seven distinct parameters. A challenging factor was to determine the level of dynamics while preserving stability and safety.

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Curious by discipline.

Curious by discipline.