merge · 2024 · mobile ux

Merge

Merge

A self-initiated concept on loneliness in the digital age. Merge puts strangers on a voice call and leaves out everything else, from profiles to video to the endless feed. For the length of that call, two lonely people are less alone.

Role

UX/UI • UX Research

UX/UI • UX Research

Platform

Figma

industry

Mental Health & Wellbeing

Mental Health & Wellbeing

year

2024

001 _ Problem

Social media promises connection but often deepens loneliness. Passive feeds and curated profiles take the place of real conversation.

002 _ approach

Merge keeps the smartphone and changes how people use it. Voice takes the place of video, and anonymity takes the place of profiles. Without those features, loneliness becomes easier to admit.

003 _ outcome

Merge proposes a different default for social design. People talk instead of performing, and nobody has a profile to maintain. The whole app comes down to one button that starts a call.

qualitative research

Interviews and questionnaires validated online research: Social media promised connection. It empowered isolation.

  • perceived loneliness

    87%

    of Gen Z feel lonely despite daily social media use - Cigna, 2023

  • screen time

    > 7h

    average daily screen time on digital devices, 18 - 25 year olds

  • voice vs text

    91%

    of participants rated voice calls as more meaningful than text messages

perceived loneliness

87%

of Gen Z feel lonely despite daily social media use - Cigna, 2023

screen time

> 7h

average daily screen time on digital devices, 18 - 25 year olds

voice vs text

91%

of participants rated voice calls as more meaningful than text messages

  • perceived loneliness

    87%

    of Gen Z feel lonely despite daily social media use - Cigna, 2023

  • screen time

    > 7h

    average daily screen time on digital devices, 18 - 25 year olds

  • voice vs text

    91%

    of participants rated voice calls more meaningful than text messages

voice as the missing link

When asked about their most meaningful interaction, 91% named real-time voice or in-person interaction. Text and images could not replace the warmth, nuance, and presence of a human voice.

anonymity reduces pressure

Participants consistently said they'd speak more honestly with a stranger they'd never see again than with people they followed.
Anonymity removes social consequence.

conceptual angle

Two strangers are connected through a voice call.

Research pointed to two potential angles to tackle loneliness: voice and anonymity. Merge is built around both, with everything else stripped away. The case study explores how restraint - no video, no chat, no scrolling - becomes the feature.

anonymity

Profiles built from colors, not images.

A profile without a face. Color replaces the photo as the unit of identity. Present enough to be remembered, abstract enough to stay anonymous.

style guide

A tinted, pastel colorway balances tranquility and significance.

  • Color

    Soft Cyan

    # 8FDFFE

    Warm Cream

    # FFF7EB

    Ember Coral

    # EF6F6C

    Forest Jade

    # 37B683

    Harbor Teal

    # 2E6171

    Midnight Navy

    # 16194F

  • Typography

    Headline 1

    H1 28/34px

    Headline 2

    H2 22/28px

    Headline 3

    H3 20/25px

    Headline 4

    H4 17/22px

    Body

    P 16/24px

    Caption

    C 12/18px

  • spacing

    4px XS

    8px S

    16px M

    24px L

    48px XXL

Color

Soft Cyan

# 8FDFFE

Warm Cream

# FFF7EB

Ember Coral

# EF6F6C

Forest Jade

# 37B683

Harbor Teal

# 2E6171

Midnight Navy

# 16194F

Typography

Headline 1

H1 28/34px

Headline 2

H2 22/28px

Headline 3

H3 20/25px

Headline 4

H4 17/22px

Body

P 16/24px

Caption

C 12/18px

spacing

4px XS

8px S

16px M

24px L

48px XXL

Archive

Calls remembered through reflection, not recording.

After each conversation, users log up to five emotions and write a short recap. The act of remembering becomes part of the experience.

next project

Cosmic →

Curious by discipline.